AI Insights · Timothy · July 2022
Top 5 Word Puzzle Games in Slovakia - Q2 2022
Explore the performance of the top 5 word puzzle games in Slovakia during the second quarter of 2022, with insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 word puzzle games in Slovakia demonstrated varied performances across weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared:
Word Surf - Word Game from Marul Games OOD saw a fluctuating trend in its weekly downloads, starting from 5.4K at the end of March and dipping to a low of around 1.8K in late May before climbing back to 4.8K by the end of June. Revenue for the game peaked at $52 in the week of May 9. The game's weekly active users experienced a slight decline in April but rebounded to reach approximately 22K by the end of June.
Words of Wonders: Crossword, published by Fugo, showed a steady decrease in weekly revenue from $439 at the end of March to around $166 by the end of June. Weekly downloads also saw a downward trend, starting at 3.1K in late March and reaching a low of 1.2K in mid-May, before recovering to about 2.6K by the end of June. The number of active users for this game remained relatively stable, ending the quarter at nearly 20K.
Hangman+ Word Game from G Soft Team had an interesting journey with its weekly downloads, which spiked to 6.5K in early April but dropped to around 829 by the end of June. The game's weekly active users followed a similar pattern, peaking at over 7K in early April and then stabilizing around 2K towards the end of the quarter.
Calming Crosswords Puzzle, published by Kontra Dijital Servisler Tic. A.Ş., showed a rise in weekly downloads from 2.8K at the end of March to 2.7K by the end of June. The game's weekly active users also increased, starting at approximately 6.1K and growing to over 8K by the end of the quarter.
Lastly, Wordmonger, also from Kontra Dijital Servisler Tic. A.Ş., experienced a decline in weekly downloads, from about 1.9K at the end of March to 460 by the end of June. The game's weekly revenue remained minimal, peaking at $17 in early May. Active users saw a gradual decline, ending the quarter at around 2.2K.
For more detailed insights and data, visit Sensor Tower.